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3D and 2D animation / 03

Prototypical Horror

An early prototype computer watches as a more powerful robot confronts a woman. The computer’s expression gives the scene a second point of view.

Animator · 1:13

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Project notes

Behind the work

Clara built character motion in Blender and animated the computer’s face in Procreate. The focus shifts during the confrontation to build tension. The environment study shows how the scene was planned.

A closer look

From a room to a point of view.

Concept artwork and frames from the finished animation.

Planning the room

Planning the room

The environment study uses a pool of light and a small glowing screen to draw attention into a spare interior. The open floor leaves space for the confrontation.

Building the space

Building the space

The finished establishing shot translates the room into 3D. The computer sits apart from the doorway, creating two places for the viewer to watch.

Staging the confrontation

Staging the confrontation

The wide shot makes the robot’s grip and the woman’s lifted body readable together. Focus shifts within the animated sequence build tension.

Giving the scene a witness

Giving the scene a witness

The smaller computer’s changing expression adds a second point of view. Its drawn face contrasts with the rigid forms of the 3D room.